Manny wrote:
What made it so ambitious?
The graphics. They were too much for the PS2's hardware to handle. This made the whole game sluggish, controls included. Perhaps with more time the developers could have optimized the performance and made it a more enjoyable experience.
Dude... that is so ignorant it boggles my mind. Killzone was far from being too much for the console to handle. Using that as an excuse for the game sucking is even more pathetic. Killzone sucked simply because the game sucked.
While the game was pretty advanced for it's time and used a cool technique to stream textures off the disk since the memory in the PS2 was crap, it didn't over power the console. This is quite obvious if you look at games like FFXII or God of War II which are technically far superior to Killzone. God of War II is a game that seems too much for the PS2 but the console still pulled it off.
For your argument that the graphics hurt the gameplay... that's ridiculous. Seriously... Killzones controls were just poor. It had nothing to do with the graphics slowing it down. In fact if I remember right, form the few hours I managed to push through the torture, the frame rate was relatively smooth. The AI was also piss poor and that was strictly do to the AI programming. The graphics didn't make the enemies dumb. It was poor coding on the developers part.
Dude, if you're going to open your mouth educate yourself first please.