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Name: John Carmack Position : Lead Programmer
E-mail : johnc@idsoftware.com
John Carmack, the big pulsating brain sitting at the core of id Software, needs no introduction. Certainly one of the most known and respected people in 3D games, Carmack has provided us with the core technology of great games like Wolfenstein 3D, Doom, the Quake series, and now Doom 3. To say it in the words of Brian Hook, who worked with Carmack on Quake II and Quake III Arena, in his last .plan update before leaving id Software : "The type of talent, genius, and hard work John has demonstrated is the kind of thing you see once in a generation." Carmack has recently been inducted by the Academy of Interactive Arts and Sciences into their Hall of Fame, joining industry legends Shigeru Miyamoto, Sid Meier, and Final Fantasy creator Hironobu Sakaguchi.
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Name: Graeme Devine Position : Game
Designer, Programmer E-mail : zaphod@idsoftware.com
Many people were surprised when Graeme Devine joined id
during the development of Quake III Arena. Devine has been working
the the game industry since the late 1970's, for companies like
Atari, Lucasfilm and Activision. He's probably best known for his
work on 7th Guest, a pre-rendered adventure game from 1993. Devine
has stated that id wants go get away from the static, confined
environments of their previous games - something they're aiming for
in Doom3.
For Doom, Devine is working on an entirely new
sound engine that should give the game "an order of magnitude more
audio richness" than any previous id game.
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Name: Jim Dosé Position : Programmer
E-mail : jimd@idsoftware.com
Jim Dose previously
worked on games like Rise Of The Triad, Duke Nukem 3D, Sin and Heavy
Metal FAKK 2. He's done everything from sound programming to game
logic and animation. His work on the skeletal animation system for
FAKK 2 was excellent and now he's bringing that same level of
professionalism to id.
What about Doom3 ? For Doom III,
Jim Dose is handling game logic, the animation system, scripting,
and who knows what else.
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Name: Paul Jaquays Position : Level designer
E-mail : paulj@idsoftware.com
Paul Jaquays has been
an artist and designer since 1976, when he made drawings for fantasy
and science fiction magazines. He worked on several arcade and pc
games before joining id in 1997. He has shown great skill in his
maps for Quake 2 and Quake III Arena, and his knowledge about art
and programming certainly doesn't hurt. Jaquays was also responsible
for the story of Quake II and other aspects of its design.
What about Doom3 ? With his background in traditional
art and twenty-five years of experience, Paul Jaquays has what it
takes to construct the settings and architecture for Doom
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Name: Tim Willits Position : Level designer
E-mail : twillits@idsoftware.com
Tim Willits, like
many level designers, got into the industry by making Doom maps. He
worked briefly on Strife and began work at id for the 'Master
Levels' Doom II add-on. Like Paul Jaquays, he is resposible for the
detailed environments in Quake II and Quake III Arena. Like many of
us, he was a big Doom fan back when the first game came out, so he
seems to be in a good position to judge what the new game should
look like.
What about Doom3 ? Willits is the lead
designer for Doom3, so the actual game is pretty much in his hands.
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Name: Christian Antkow Position : Level
designer E-mail : xian@idsoftware.com
Antkow started
out as a 'Misc Admin Guy' at id, making maps in his spare time. He
started designing levels full-time for Quake II and Quake III Arena,
and is now working on Doom 3. He's no artist, so he likes to
concentrate on playability and gameplay, leaving the 'eye candy'
part of the design to the real artists.
What about Doom3 ?
Look at the hair ! Look at it ! Oh, sorry. This Canadian
mapping monkey will be responsible for the environments in Doom3.
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Name: Fred Nilsson Position : Artist,
Modeller E-mail : fredn@idsoftware.com
The newest
hire at id Software, Fredrik Nilsson is in charge of animating the
character models for Doom. He also knows a thing or two about
modelling, mapping and other artistic aspects of game design. With
ten years of animation work behind him, his previous work including
the Antz movie and the famous 'Homer 3D' sequence from one of the
Simpsons' Halloween specials, he seems a perfect choice for the kind
of detailed modelling work we'll see in Doom 3. He has also
contributed to the computer generated movie Shrek
What about
Doom3 ? Nilsson is going to work mostly on the character models
(players, monsters).
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Name: Kevin Cloud Position : Artist
E-mail : fredn@idsoftware.com
One of the founding
members of id Software, Kevin Cloud started out at Softdisk with
John Carmack and Adrian Carmack. Cloud has worked on textures,
models and other art for every id game since Wolfenstein 3D. He's
responsible for Quake's Fiend, among other things, and was creative
director on Quake II.
What about Doom3 ? Cloud will be
working closely with Adrian Carmack, the modellers and mappers to
create a coherent artistic style for Doom 3.
Quote : "Not a
week goes by without me praising my luck for landing at a company
like id."
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Name: Adrian Carmack Position : Artist
E-mail : acarmack@idsoftware.com
Adrian Carmack (no
relation to John Carmack) is one of the three owners of the company.
Kevin Cloud once described him as "the best artist in the industry",
and looking at the work he's done on Doom & the Quake series, I
can say that's not far from the truth.
What about Doom3 ?
Will be working with Kevin Cloud and the other designers on the
look of the game.
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Name: Kenneth Scott Position : Skin Artist
E-mail : kenneth@idsoftware.com
Kenneth Scott joined
id from Ion Storm to do the skinning for the Quake III Arena models.
Described as a masterful artist by Fred Nilsson, Scott is, quite
literally, among the greatest graphics artists in the games
industry. Just like the other artists at id, he posesses every skill
'normal' painters have and then some. He also appears to have a
Pikachu doll in his office.
What about Doom3 ? The
demons from Kenneth Scott's pen will surely keep us awake for many
nights to come.
Quote :"I just can't believe I'm here
working at id Software. I mean, these are the guys who made Doom."
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